Boy & Professor Motif — WPA (1981) → WarGames & Back to the Future
In 1981, an Atari-400 BASIC program called WPA (World Pirate Association) operated as a curated, CBBS-style system that dialed out first. Within it, the sysop conducted sustained, daily dialogues with a selected participant referred to here as the target—a term that, by design, already contains “garet”; the extra “t” is acknowledged as the sysop’s mark. Those exchanges staged a boy–professor relationship and a time-travel / “fountain of youth” arc. This exhibit records the mechanics, motifs, and timeline as preserved in the Vault.

Primary-Source Interaction: How the Session Worked
© – Cperm Wrangler Podium Archive. Reproduced verbatim for archival reference in Cperm Vault B.B.S. Original: cwp-exhibit-boy-professor.html .
- Outbound first. WPA initiated the call to the target. Ring tone → carrier → the gate rendered WPA ACCESS DENIED, then HANDLE: / PASSWORD:.
- Suspense prompt. After failed logins the screen progressed to a timed “prompt six” (ellipses appearing beat-by-beat) before revealing the working prompt WPA > ATC (“All Types of Crime”).
- Sysop-led fiction. Inside the prompt, the sysop ran a guided, high-imagination scenario with the target: restricted networks, contraband catalogs, and a mentor figure—an older technical mind—who frames the world and sets tests.
- Time arbitrage motif. A recurring device in the dialogue was temporal advantage: knowing outcomes before they happen. The sysop introduced an almanac guide (Ralph McNally) and a fountain-of-youth conceit—youth preserved through information asymmetry and resets.
- Ending beat. In the closing performance, the sysop staged a “death while typing” shock (key repeats like juuuu88899koo…)—a dramatic device about unseen presence over a modem.
All elements above are documented in typewritten pages and retained disks; quotations are paraphrased where necessary to preserve privacy and readability.
Motif Parallels
WarGames (1983)
- Boy & professor dynamic: a gifted teenager guided—and corrected—by an older technologist.
- Terminal drama: high-stakes dialogue through a computer; suspense at the keyboard.
- Systems as characters: the machine’s prompt becomes a stage for morality and risk.
Back to the Future (1985)
- Boy & scientist dynamic: youth paired with an eccentric mentor (“Doc”).
- Time advantage: insider knowledge of future events; altered outcomes via temporal leverage.
- Enduring youth: a comedic-adventure wrapper around the serious theme of resetting one’s timeline—the pop form of the Vault’s “fountain of youth.”

Reconstructed Dialogue Texture (excerpted style)
Paraphrased for privacy; preserved punctuation/beat where meaningful.
- Sysop: “You answer. I call. If you hear the tone, you’re already inside the story.”
- Target: “What is this place?”
- Sysop: “A ledger of outcomes that haven’t happened yet. I’ll be the professor—until you surpass me.”
- Sysop: “Rule one: time is currency; information is the fountain. Handle it and you don’t age like the rest.”
- [Gate:] WPA > ATC … LIST ALMANAC → “R. McNally: results, lines, spreads—no games, just numbers.”
Interpretive Notes
- Relationship frame: the sysop cast himself as mentor/“professor,” the participant as “boy,” establishing asymmetry typical of apprenticeship narratives.
- Temporal device: almanac + resets = a non-supernatural “time travel” achieved by foresight, then dramatized later in cinema with literal time machines.
- Nomenclature aside: “target” is used intentionally; it self-references the embedded name without printing it, and the added “t” marks authorship.
Provenance & Preservation
The Vault maintains: (i) original 5.25 & 3.5″ floppy with the program lineage and the recorded live feed sysop-target dialogue interactions; (ii) typewritten manuscript pages contemporaneous to the 1981 sessions; (iii) photographic exhibits and reconstruction notes. Chain-of-custody dates and item numbers are on file. 1981 > WPA sysop–target sessions on Atari 400; outbound-first; almanac guide; fountain-of-youth frame. 1983 > pblic pop-culture echo Wargames releases (boy+professor; terminal suspense). 1985 > Back to the Future releases (boy + scientist; time advantage plot).
Related Exhibits
This exhibit records temporal precedence and similarity; it preserves the historical record for investigators and readers.

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